| C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace > Buffer Class > Create Method : Create<T>(Device,BindFlags,T,Int32,ResourceUsage,CpuAccessFlags,ResourceMiscFlags,Int32) Method |
'Declaration Public Overloads Shared Function Create(Of T As {New, Struct})( _ ByVal device As Device, _ ByVal bindFlags As BindFlags, _ ByRef data As T, _ Optional ByVal sizeInBytes As System.Integer, _ Optional ByVal usage As ResourceUsage, _ Optional ByVal accessFlags As CpuAccessFlags, _ Optional ByVal miscFlags As ResourceMiscFlags, _ Optional ByVal structureByteStride As System.Integer _ ) As Buffer
public static Buffer Create<T>( Device device, BindFlags bindFlags, ref T data, System.int sizeInBytes, ResourceUsage usage, CpuAccessFlags accessFlags, ResourceMiscFlags miscFlags, System.int structureByteStride ) where T: new(), struct